Peningkatan Literasi dan Hasil Belajar melalui NHT-TAI Berbasis Game Interaktif pada Peserta Didik

Authors

  • Fitriani Fitriani Sekolah Tinggi Agama Islam Negeri Majene, Indonesia
  • Siti Khumairah Fiqrilah Universitas Islam DDI Polewali Mandar, Indonesia
  • Rima Mei Kristianingsi Sekolah Tinggi Agama Islam Negeri Majene, Indonesia
  • Ruhani Ruhani Sekolah Tinggi Agama Islam Negeri Majene, Indonesia
  • Nur Aziza Sekolah Tinggi Agama Islam Negeri Majene, Indonesia
  • Nadia Purnama Sekolah Tinggi Agama Islam Negeri Majene, Indonesia

Keywords:

Classroom Action Research, Learning Outcomes, Number Head Together, Team Assisted Individualization

Abstract

Suboptimal learning outcomes can be assessed through observation and observation, then the results, referred to as the pre-cycle in classroom action research, become the basis for preparing learning plans according to student needs. This study aims to improve Islamic religious education literacy, focusing on the material of backbiting and tabayun through the application of the Number Head Together (NHT) model in collaboration with Team Assisted Individualization (TAI) and the integration of interactive website-based games. The research subjects were 21 seventh-grade students of SMP Negeri 2 Majene in two cycles. The pre-cycle results showed an achievement of 19.04%, increasing in cycles 1 and 2 to 76.19%. This finding is in line with the principles of the NHT-TAI collaboration theory, namely strengthening the interaction and responsibility of individual students. The increase in motivation and involvement is supported through interactive games, so it has been proven effective in improving learning outcomes and student participation.

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Published

2026-04-30

How to Cite

Peningkatan Literasi dan Hasil Belajar melalui NHT-TAI Berbasis Game Interaktif pada Peserta Didik. (2026). Islamic Education: Jurnal Pendidikan Islam, 2(1), 15-23. https://terranovajournal.com/islamiceducation/article/view/105

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